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Is a series of text/graphic adventure video games developed by Inkle for iOS, Android, and Steam having been first released on May 2, 2013. The games are based on Steve Jackson's Sorcery! Gamebook novels: a four-part spin-off series of the larger Fighting Fantasy series.

Sorcery!
Developer(s)Inkle
Platform(s)iOS, Android, Microsoft Windows, OS X
ReleaseMay 2, 2013 - September 22, 2016

Sorcery! is a series of text/graphic adventure video games developed by Inkle for iOS, Android, and Steam having been first released on May 2, 2013. The games are based on Steve Jackson'sSorcery!gamebook novels: a four-part spin-off series of the larger Fighting Fantasy series.

Gameplay[edit]

The games are text-based fantasy quests based on Steve Jackson's choose-your-own-adventure novels, and incorporate visual and interactive elements not present in the gamebooks.[1][2] They also contain expanded content vis-à-vis the original gamebooks - the first entry, The Shamutanti Hills, featuring the fewest such expansions; the last The Crown of Kings, the most. Additions include a different combat mechanic that includes turn-by-turn energy, the inclusion of your spirit animal, and spelling out names of spells from a star sky.[3] The third entry, The Seven Serpents, significantly expands the adventure by adding a whole new layer where the map is explored in two intertwined time lines.[citation needed]

Release[edit]

The first entry Sorcery!: The Shamutanti Hills was released by Inkle in May 2013 on the iOS App Store[4] and was a 'Game of the Year' finalist for TouchArcade,[5]Mashable,[6] and Gamezebo.[7] The subsequent iOS releases were Sorcery! 2: Kharé - The Cityport of Traps in October 2013, Sorcery! 3: The Seven Serpents in April 2015, and Sorcery! 4: The Crown of Kings in September 2016.

The Shamutanti Hills was released on Android on March 12, 2014.[8]Khare: The Cityport of Traps was released in 2014, The Seven Serpents was released in 2015, and The Crown of Kings released in 2016.

The first and second parts of Sorcery! were released as a single volume onto PC and Mac through Steam in February 2016.[9]Sorcery! 3 and Sorcery! 4 were released in April and September 2016 respectively.[10]

Critical reception[edit]

Sorcery![edit]

Reception
Aggregate score
AggregatorScore
MetacriticiOS: 85/100[11]
PC: 69/100[12]
Review score
PublicationScore
TouchArcadeiOS: [13]

The game's innovative style of gameplay was lauded upon launch from outlets such as Hardcore Gamer, writing: 'Sorcery! is one of the best games that this reviewer has played on the iPhone and iPad, offering a plethora of options and an excellent story.'[14]IGN gave similar praise, adding: 'Sorcery! relies on the often-ignored power of strong writing, and it's better for doing so.'[15] It has a Metacritic score of 85 out of 100 based on 13 critic reviews.[11]

Sorcery! 2[edit]

Reception
Aggregate score
AggregatorScore
MetacriticiOS: 88/100[16]
PC: 69/100[12]
Review score
PublicationScore
TouchArcadeiOS: [17]

The series's second entry had a noticeably similar aesthetic to the first, with Slide to Play mentioning how 'Sorcery! 2 isn't doing much different',[18] and MacLife making it a point to say 'Sorcery 2 continues the adventure with very little iteration, but it's built on a strong foundation that remains charming.'[19] Other critics agreed noted that the game was still different enough to be worth it to returning fans, with 148Apps's review reading: 'Building upon the success of its predecessor, Sorcery! 2 is a gripping and well told story of intrigue and adventure, amongst some great game features.'[20] It has a Metacritic score of 88 out of 100 based on 10 critic reviews.[16]

Sorcery! 3[edit]

Reception
Aggregate score
AggregatorScore
MetacriticiOS: 90/100[21]
Review score
PublicationScore
TouchArcadeiOS: [22]

After a longer break in between entries, the series's third game is perhaps best summarized with TouchArcade's review: 'Sorcery! 3 is easily the biggest and most robust gamebook inkle has produced to date. It offers all of the strengths of the previous chapters and builds a ton of improvements on top of them ... it's hard to imagine how they're going to top this for the concluding chapter, but I guess we'll find out whenever it's ready.'[22] Gamezebo once more had praise for the Sorcery! series, remarking that 'this is once again a seminal moment in interactive fiction.'[23] It has a Metacritic score of 90 out of 100 based on 10 critic reviews.[21]

Sorcery! 4[edit]

Reception
Aggregate score
AggregatorScore
MetacriticiOS: 89/100[24]
Review score
PublicationScore
TouchArcadeiOS: [25]

Upon release of what is thus far the series's concluding entry, critics still found Sorcery! 4 iterative and fresh with Rock, Paper, Shotgun calling it 'utterly fantastic' and 'a towering triumph'.[26] Richard Cobbet characterized the game in the same light, proclaiming Sorcery! 4 to be 'easily the most crazily advanced, ambitious CYOA ever put to page or screen'.[27] It has a Metacritic score of 89 out of 100 based on 7 critic reviews.[24]

References[edit]

  1. ^'Sorcery!'. Inkle Studios. Retrieved 7 October 2014.
  2. ^'Sorcery! Review'. IGN. Retrieved 7 October 2014.
  3. ^'Inkle's iOS Adaptation of Steve Jackson's Sorcery! Gamebook Is Something Magical - AppAddict.netAppAddict.net'. appaddict.net.
  4. ^'Sorcery! - InkeStudios game page'. inkestudios.com. Retrieved 2015-05-10.
  5. ^Nelson, Jared (2013-12-25). 'Best iPhone and iPad Games of 2013'. TouchArcade. Retrieved 2015-05-10.
  6. ^'Mashable -The 10 Best Mobile Games of 2013'. Retrieved 2015-05-10.
  7. ^'Gamezebo - The Best Games of 2013'. Retrieved 2015-05-10.
  8. ^'inkle blog - Sorcery on Android!'. www.inklestudios.com.
  9. ^'inkle blog - Inklecast Celebrates Sorcery!'. www.inklestudios.com.
  10. ^'inkle blog - Sorcery! 3 comes to PC/Mac on April 5th!'. www.inklestudios.com.
  11. ^ ab'Sorcery! for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 2018-07-05.
  12. ^ ab'Sorcery! Parts 1 and 2 for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2018-07-05.
  13. ^Campbell, Nissa (2013-05-13). ''Sorcery!' Review – Inkle's Gamebook Gets It Right'. TouchArcade. Retrieved 2018-07-05.
  14. ^'Review: Sorcery! - Hardcore Gamer'. 9 May 2013.
  15. ^Albert, Brian (10 May 2013). 'Sorcery! Review'.
  16. ^ ab'Sorcery! 2 for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 2018-07-05.
  17. ^Musgrave, Shaun (2013-12-13). ''Sorcery! 2' Review – Continue The Adventure In This Bigger And Better Chapter'. TouchArcade. Retrieved 2018-07-05.
  18. ^'Sorcery 2! Review - Slide to Play'. 11 November 2013.
  19. ^'Mac-Life'. www.maclife.com.
  20. ^'Sorcery! 2 Review - 148Apps'. www.148apps.com.
  21. ^ ab'Sorcery! 3 for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 2018-07-05.
  22. ^ abMusgrave, Shaun (2015-04-22). ''Sorcery! 3' Review – Live The Mongoose Life In This Amazing Adventure'. TouchArcade. Retrieved 2016-09-04.
  23. ^http://www.gamezebo.com/author/spanner-spencer, Spanner Spencer (2015-05-07). 'Sorcery! 3 Review: A Superbly Serpentine Path'. Gamezebo. Retrieved 2016-09-04.
  24. ^ ab'Sorcery! 4 for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 2018-07-05.
  25. ^Musgrave, Shaun (2016-09-22). ''Sorcery! 4' Review – The End of an Incredible Journey'. TouchArcade. Retrieved 2018-07-05.
  26. ^'Wot I Think: Sorcery! Part 4'.
  27. ^'The RPG Scrollbars: Avoiding Adventures In Sorcery!'.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Sorcery!_(video_game)&oldid=984753561'

In CrossFit, Special Populations, Videos

May 11, 2011

John Van Every, owner of CrossFit Longevity in Santa Cruz, Calif., is bringing CrossFit to athletes 50 years old and older. After Van Every began training his father, both were quickly sold on the idea of bringing CrossFit to others in this demographic.

Sorcery! Parts 1 And 2 Download Free

Sorcery Parts 1 And 2 Download Free Windows 7

'We started thinking that offering CrossFit to his age group would be something that would be very beneficial,' John says.

In Part 1, Van Every talks about the success of his affiliate and athletes as well as the obstacles he's encountered. He says getting new clients in the door is a challenge because many in the age group don't stay connected through social media.

'Generally, I've had to shift the way that I market towards this age demographic, and it's been a challenge, and we're still working on that. So really, word of mouth has worked the best so far,' he says.

His athletes are proud of the improvement they have made, and none have left the program.

'I've noticed that I am much stronger. Before I came in here, I was having problems getting up off the floor,' says 66-year-old Gloria Thomas. 'But I'm much stronger now, so I can do that by myself.'

In Part 2, John and his father, Dr. John Van Every, share their familiarity with Coach Greg Glassman, having met CrossFit's founder and CEO during the formative years of his coaching.

Part 1
12min 50sec

Part 2
3min 33sec

Sorcery Parts 1 And 2 download free. full

Additional reading: Training Silvers by Joey Powell, published May 28, 2010.

'I actually think this demographic is actually a lot more rewarding to work with because although gains are small, they're huge in the daily lives of these people,' says John Van Every… Continue Reading

In Akron, Ohio, 61-year-old Betsy Finley is training for the Home Depot Center in Carson, Calif. She tied for second overall in the 60-plus category of the Masters division during the… Continue Reading

'If you focus on a big idea and a big goal, you can make it happen through small, actionable steps,' says Jessie O'Brien of Westlake CrossFit in Austin, Texas.

Through the help of fundraisers… Continue Reading

Sorcery Parts 1 And 2 Download Free Download

On February 12-13, 2008, a CrossFit HQ staff went to Alamo CrossFit in San Antonio, TX for a special Level 1 certification seminar. Members of the Warrior Transition Battalion… Continue Reading





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